Paulo Laureano Because coding is fun!

Example "keyboard input" in Python

This example uses python 3 with a Raylib ( wrapper ( that uses CFFI API static bindings (this is the fastest approach, and keeps the code as close as possible to the original C, which I feel is the best approach when using a C library).

The original C example, edited for easier comparison:

#include "raylib.h"

int main(void)
const int screenWidth = 800;
const int screenHeight = 450;

InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");

Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };

SetTargetFPS(60); // Set our game to run at 60 frames-per-second

while (!WindowShouldClose()) // Detect window close button or ESC key
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;



DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);

DrawCircleV(ballPosition, 50, MAROON);


CloseWindow(); // Close window and OpenGL context

return 0;

And now the Python version:

from raylib.static import *

screenWidth = 800
screenHeight = 450

InitWindow(screenWidth, screenHeight, b"raylib [core] example - keyboard input")

# Vector2 may be list or tuple or dict or struct-cdata...going with dictionary for ballPosition
ballPosition = {'x': screenWidth/2, 'y': screenHeight/2}


while not WindowShouldClose():
if IsKeyDown(KEY_RIGHT):
ballPosition["x"] += 2.0
if IsKeyDown(KEY_LEFT):
ballPosition["x"] -= 2.0
if IsKeyDown(KEY_UP):
ballPosition["y"] -= 2.0
if IsKeyDown(KEY_DOWN):
ballPosition["y"] += 2.0

DrawText(b"move the ball with arrow keys", 10, 10, 20, LIGHTGRAY)
DrawCircleV(ballPosition, 50, MAROON)